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Question by CB-TV · May 15, 2014 at 07:06 PM · gameobjectsetactiveactivegui texture

The best overload for the method 'UnityEngine.GameObject.SetActive(boolean)' is not compatible with the argument list '()'.

Two errors:

The best overload for the method 'UnityEngine.GameObject.SetActive(boolean)' is not compatible with the argument list '()'.

Expression 'self.gameObject.Find('Image').SetActive()' cannot be assigned to.

My script:

 function Update ()
 {
     if (yess)
     {
         gameObject.Find ("Image").SetActive() = false;
     }
 }

yess is set to true in an OnGUI function. What is the problem here? I've used .active but it doesn't seem to work? Do you know anyt$$anonymous$$ng?

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Answer by Vitor_r · May 15, 2014 at 07:13 PM

Use t$$anonymous$$s function:

   function Update (){
         if (yess){
           gameObject.Find ("Image").SetActive(false);
         }
     }

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avatar image CB-TV · May 15, 2014 at 07:16 PM 0
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Thanks! Simple answer!

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