• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by d112570 · May 16, 2014 at 12:23 PM · parentchildget

How do you get child and grandchild?

I have a GameObject which contains children and grandchildren. I would like to change the layers of the entire Parent folder with another layer. Currently the parent and her children I was able to change layers, I add grand to child and it didn't work, it was the same results as I typed child. I have 6 children who have children themselves.

 newBuilding.gameObject.layer = 0;
 foreach (Transform child in newBuilding.transform) child.gameObject.layer = 0;
 foreach (Transform grandChild in newBuilding.transform) grandChild.gameObject.layer = 0;
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Good-old-Grim · May 16, 2014 at 12:40 PM

Both of those lines do exactly the same thing. Calling the Transform "child" or "grandChild" is completely irrelevant.

You have to foreach through all the children of the child like so:

foreach (Transform child in newBuilding.transform)  
{  
  child.gameObject.layer = 0;  
  foreach (Transform grandChild in child)   
    grandChild.gameObject.layer = 0;  
}

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image d112570 · May 16, 2014 at 01:26 PM 0
Share

Thx, was wondering if there was a way to do the whole folder at once, but this solved my problem.

avatar image
3

Answer by MikeNewall · May 16, 2014 at 12:43 PM

You could do something like this. It calls SetLayer recursively on each child until it's visited every one.

 void Start(){
     SetLayer(transform.root, 1);
 }

 public static void SetLayer (Transform trans, int layer){
     //Set the layer Of the parent
     trans.gameObject.layer = layer;

     // Call set layer on any children
     for (int i = 0; i < trans.childCount; i++) {
         SetLayer(trans.GetChild(i), layer);
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
5

Answer by getyour411 · May 16, 2014 at 01:00 PM

Search: birds and the bees

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HarshadK · May 16, 2014 at 01:06 PM 0
Share

Nailed it ;-)

avatar image d112570 · May 16, 2014 at 01:22 PM 0
Share

Haha, I like it.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make a simple tree 1 Answer

Saving components to the parent object (Unity 4) 0 Answers

[C#] How do I instantiate multiple objects at the same time? 1 Answer

Making child/parent movement smooth instead of choppy 1 Answer

Parent object is getting generated why ?? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges