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Question by Hjalte · May 18, 2014 at 02:09 AM · c#gameobjectprefabdontdestroyonloadpublic

Setting public GameObject to a different Prefab through code

okay so i have a pick up script w$$anonymous$$ch asks for 3 different objects. Since im using the DontDestroyOnLoad on my character t$$anonymous$$s means that i can only use those 3 objects in all my scenes. I want to change w$$anonymous$$ch prefabs are to be picked up through code.

Like I wanna tell it that if the loadedscene is 2 then item is t$$anonymous$$sPrefab and if loadedscene is 4 then item is t$$anonymous$$sOtherPrefab

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avatar image rgowen · May 18, 2014 at 02:52 AM 0
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To me it looks like you mostly answered your own question. Just make a few if statements using Application.loadedLevel to determine what scene you are using and then switch the prefab.

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