• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xia_summer · May 19, 2014 at 12:45 PM · javaandroid sdk

accessing android sdk in unity3d

I need to use android sdk in my u3d game. here's my java code:

 package com.fy.game;
 …………
 public class MainActivity extends UnityPlayerActivity {
     public void InitCharge(final int _charge_num){
         runOnUiThread(new Runnable(){
             public void run(){
             //init
             }
         }
     }
 }


here's my AndroidMainifest.xml

 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
 package="com.fy.game"
 android:versionCode="1"
 android:versionName="1.0"
 android:installLocation="preferExternal">
 …………
 <activity android:name="com.fy.game.MainActivity"
 android:label="@string/app_name"
 android:screenOrientation="landscape"
 android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
 <intent-filter>
 <action android:name="android.intent.action.MAIN" />
 <category android:name="android.intent.category.LAUNCHER" />
 </intent-filter>
 </activity>
 …………


my c# code:

 AndroidJavaClass ajc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
 AndroidJavaObject activity = ajc.GetStatic("currentActivity");
 activity.Call("InitCharge", new int[]{100});


and I've already put jar file,res folder,libs folder into Plugins/Android/ but when it run,there comes Exception: Exception: java.lang.NoSuchMethodException

then I changed my c# code:

 AndroidJavaObject activity = new AndroidJavaObject("com.fy.game.MainActivity");
 activity.Call("InitCharge", new int[]{100});

and Exception become: Exception: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()

please tell me how can I solve this problem.thx a lot!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Sisso · May 19, 2014 at 12:58 PM

You must inform EXACTLY method signature (http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html).

Your call "AndroidJavaObject activity = ajc.GetStatic("currentActivity");" is probably wrong, try with:

 AndroidJavaObject activity = ajc.GetStatic<AndroidJavaObject>("currentActivity");

For the second error try to attach into main java thread.

http://docs.unity3d.com/Documentation/ScriptReference/AndroidJNI.AttachCurrentThread.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What does Unity3D NOT do for you? What else do I need in the game creation process? 1 Answer

Cloud recognition in Vuforia 0 Answers

Deleted My MouseLook.js.... 1 Answer

Failed to update Android SDK Package List - Unity 2019.2.10f1 10 Answers

Mid point of a object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges