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Question by Distant-Object · May 19, 2014 at 08:07 PM · androidplugincommunication

Unity3D - Android Communcation?

So I wrote an Android plugin that displays ads in my Unity3D game for Android. I want to make it so that I can turn off and on ads inside my Unity c# code. However, nothing in working.

If I am trying to call the following functions found in com/mycompany/mygame/MainActivity.java:

 public void hideAd() {
     adView.setVisibility(View.INVISIBLE);
 }    
 public void showAd() {
     adView.setVisibility(View.VISIBLE);
 }
 

From my script inside my game:

 using UnityEngine;
 using System.Collections;

 public class callMyPlugin : MonoBehaviour {
 AndroidJavaObject ajo;
 float o = 0f;
 bool ohBool = true;

 void Start() {
     ajo = new AndroidJavaObject("com.mycompany.mygame.MainActivity");
 }

 void Update () {
             ...
             // Touch
     foreach (Touch touch in Input.touches) {
                     // Other game code involving screen touch
                     ...
         if (touch.phase == TouchPhase.Began) {
             // Call my function
             float touchLoc = Camera.main.ScreenToWorldPoint(touch.position).y;
             if (touchLoc > 0.0f) {
                 if (ohBool) {
                     ajo.Call("hideAd");
                     //hideAd();
                     ohBool = false;
                 }
                 else {
                     ajo.Call("showAd");
                     //showAd();
                     ohBool = true;
                 }
             }

         }
     }
             // More game code
     ...
 }
 }
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