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Question by Randomman159 · May 19, 2014 at 09:10 PM · collisioncollidertriggercontact.point

Overlap point of 2 kinematic colliders

Currently working on a Hack n Slash prototype, and need to find the collision point between a sword and what it collides with.

Initially I had triggers, but OnTriggerEnter doesn't provide details as to the point of collision. Changing to non-triggers however, didn't solve t$$anonymous$$s issue, as both the sword and the objects being collided with are kinematic (the collision isn't even detected)

Is there any way around t$$anonymous$$s?

Freezing positions / rotations won't work, as the objects (and the sword) need to be moved around and follow their parent.

Cheers

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Answer by Jeff-Kesselman · May 19, 2014 at 09:12 PM

Why don't you cast a ray from the sword hand down the center of the sword and see what it $$anonymous$$ts and where? Wouldn't be exact collidon point but id t$$anonymous$$nk it'd be reasonably close...

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avatar image Randomman159 · May 19, 2014 at 09:17 PM 0
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Good idea, and may unfortunately be what I end up doing in some circumstances, but I'm trying to keep the system as generic as possible. Trying to find a solution that will work with more than just swords and other long thin weapons. Essentially, collision shapes are a must.

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