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Question by eeveelution8 · May 20, 2014 at 12:12 AM · transparencyissuelens-flaretransparent-texture

Light Flare transparency trouble

So I am made this light flare, And it should look like this against a black background,

alt text

alt text

But looks like the above in simulation. I don't know if it's because of the image itself, or a problem in unity I'm having. It is a PNG image on auto detect.

help1.png (14.2 kB)
help2.png (247.1 kB)
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avatar image getyour411 · May 20, 2014 at 12:17 AM 0
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Look at texture props in Inspector: type Texture, wrap mode repeat, filter mode bi, aniso 1 (are defaults I have for Flare texture)

avatar image eeveelution8 · May 30, 2014 at 10:34 PM 0
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late reply, but I tried this, It didn't work. It's still a solid texture. What is the type of texture you used, like PNG, or GIF kind of type is what i mean

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Answer by vfontoura · May 22, 2018 at 07:37 PM

I know its a bit late for you, but since I came up with the same problem today and your question was the only one I could find with the same kind of problem I ll share how I solved this.

Basically just forget about alpha at all, I made a Sun flare with a single texture and 2 layers on Gimp, 1 layer is a plain black opaque background and the other one contained the actual Sun, exported as PNG but with the alpha channel completely filled up, didn't configure anything in unity, only the default export with the default settings ll do, this solved the problem for me at least.

Cheers and thx for the opportunity.

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