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This question was closed May 20, 2014 at 05:02 PM by DarkSlash for the following reason:

Already solve the problem, nothing to do with texture issues :)

avatar image
0
Question by DarkSlash · May 20, 2014 at 12:30 AM · guitexturebuttononguiguibutton

Change GUI.Button Texture on runtime

I want to change the texture of a button depending of the value of a variable:

             StartCoroutine(DoublePrize()); 
             if(doubleOptionA)
             {
                 textureA = optionAActive;
                 textureB = optionB;
             }
             else
             {
                 textureA = optionA;
                 textureB = optionBActive;
             }
 
             if(GUI.Button(optionAPos,textureA)) { doubleTries--; }
             if(GUI.Button(optionBPos,textureB)) { doubleTries--; }


That's is inside OnGUI. Then I have the function DoublePrize with this code:

 IEnumerator DoublePrize()
 {        
     while(doubleTries > 0)
     {            
         doubleOptionA = !doubleOptionA;
         yield return new WaitForSeconds(1f);
     }

 }

I use Debug.Log to see if doubleOptionA is changing (I use it both on OnGUI and on DoublePrize()) and is changing good! What not is changing is the textures! I see always textureA = optionA and textureB = optionBActive. What I'm doing wrong?

EDIT: I was calling DoublePrize() from GUI! So the variable doubleOptionA was switching from true to false so fast that it seems to be always in the same state! I solve that an the problem is gone! :)

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Answer by getyour411 · May 20, 2014 at 12:38 AM

Your GUI.Button code is only looking for a 'press', you need to wrap those in another if that shows one or other based on your conditional

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avatar image DarkSlash · May 20, 2014 at 01:40 AM 0
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Don't understand... I have the condition before showing the buttons!

avatar image getyour411 · May 20, 2014 at 10:58 PM 0
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The conditional you posted in your code has no effect on your if(GUI.Button) since it's not inside the { }

The if(...) you have wrapped around your buttons just listens for click events, which is why you were seeing both as you said in your OP.

avatar image DarkSlash · May 22, 2014 at 05:01 AM 0
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Already solve my problem and edited the question! :) Thanks anyway!! :)

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