JS to C# Translation?

Hey guys, just a quick question, I need to translate the following script for line creation, it’s written in Java Script but I’m much more fluent in C#, could someone help me out?

I tried the online conversion system but obviously it can’t handle var’s.

#pragma strict

var pos1 : Vector3;
var pos2 : Vector3;
var objectHeight = 2.0; // 2.0 for a cylinder, 1.0 for a cube

function Update () {

if (Input.GetMouseButtonDown(0)) {
   pos1 = Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane + 0.5);
    pos1 = Camera.main.ScreenToWorldPoint(pos1); 
    pos2 = pos1;

}

if (Input.GetMouseButton(0)) {
   pos2 = Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane + 0.5);
    pos2 = Camera.main.ScreenToWorldPoint(pos2); 

}

if (pos2 != pos1) {
   var v3 = pos2 - pos1;
    transform.position = pos1 + (v3) / 2.0;
    transform.localScale.y = v3.magnitude/objectHeight;
    transform.rotation = Quaternion.FromToRotation(Vector3.up, v3);
}

}

Thanks in advanced guys!

Okay … here you go …

using UnityEngine;
using System.Collections;

public class SampleClass: MonoBehaviour 
{
	Vector3 pos1; 
	Vector3 pos2; 
	float objectHeight= 2.0f; // 2.0f for a cylinder, 1.0f for a cube
	
	void  Update ()
	{
		
		if (Input.GetMouseButtonDown(0)) 
		{
			pos1 = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane + 0.5f);
			pos1 = Camera.main.ScreenToWorldPoint(pos1); 
			pos2 = pos1;
		}
		
		if (Input.GetMouseButton(0)) 
		{
			pos2 = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane + 0.5f);
			pos2 = Camera.main.ScreenToWorldPoint(pos2); 
			
		}
		
		if (pos2 != pos1) 
		{
			Vector3 v3= pos2 - pos1;
			transform.position = pos1 + (v3) / 2.0f;
			transform.localScale = new Vector3(transform.localScale.x, v3.magnitude/objectHeight, transform.localScale.z);
			transform.rotation = Quaternion.FromToRotation(Vector3.up, v3);
		}
	}
	
	[RPC]
	void  Test ()
	{}
}

Use Convert unity javascript (unityscript) to C# like sriram suggested and just replace FIXME_VAR_TYPE with the keyword var .

So this:

FIXME_VAR_TYPE objectHeight= 2.0f;

Can become

var objectHeight= 2.0f;

or

float objectHeight= 2.0f;

Both is correct C# code. I used the converter many times, without problems.