• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by plzburnthis · May 20, 2014 at 10:26 PM · c#prefabtriggerontriggerentertag

Checking Tag of Trigger Prefab

I have a ball which I would like to pass through two triggers.

For the first trigger I have the script placed on the ball, which will add a counter to the ball as well as mark it for respawning at the top of the screen.

The second trigger will make instantiate copy of this ball.

I would like to write an if statement to check which trigger is which by using the tags, but I am unable to figure this out.

My best guess/google result is so far incorrect, it only works for the ball's tag and not the trigger's tag (linetag).

     void OnTriggerEnter2D(Collider2D twoPointBalls)
     {
         if (gameObject.tag == "linetag") 
         {
             //do stuff
         }

How can I check the tag (on a prefab) of a Trigger?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by ivomarel · May 20, 2014 at 10:47 PM

if (twoPointBalls.tag == "linetag") { //do stuff }

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image plzburnthis · May 21, 2014 at 12:53 AM 0
Share

ivomarel, it must have been there the whole time, I just didn't get it. Thank you for explaining it to me! Works perfect!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnCollisionEnter() not getting called between two rigid bodies 3 Answers

Distribute terrain in zones 3 Answers

OnTriggerEnter not working as intended 1 Answer

Collision problem in C# 4 Answers

Application.LoadLevel ("lower") loads on start-up, not when triggered; Deadline is soon HELP! 3 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges