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Question by pvi · May 22, 2014 at 01:14 PM · texture2dmemoryconversioncolor32emgucv

Convert Texture2D to Image emgu CV - fast way

Hi all,

I'm trying to convert a texture2D to an emgu CV Image. I want a fast way to do it, without access each pixel individually (for loop). I'm trying to use Marshal.copy or some memory access.

If I know how color32[] are place in memory it would be great.

Thanks in advance.

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Answer by Soldeplata · Mar 24, 2016 at 09:43 PM

try with Sprite.Create() method

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Answer by arjunc007 · Aug 12, 2018 at 08:11 PM

I'm doing something like this:

 Image<Bgr, byte> output;

 MemoryStream m = new MemoryStream(input.EncodeToPNG());
 Image<Rgba, byte> temp = new Image<Rgba, byte>(input.width, input.height);

 temp.Bitmap = new Bitmap(m);

 output = temp.Convert<Bgr, byte>();

Hope this helps.

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