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This question was closed May 23, 2014 at 06:26 AM by Fattie for the following reason:

Duplicate Question

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0
Question by RCchopper · May 22, 2014 at 10:52 PM · score

Score board acting funny

The score board has a 0 on top of the first number. 100 would be 000 (but with the one behind the first 0) (there is another script for right answers too, having the same problem ) using UnityEngine; using System.Collections;

 public class scorno : MonoBehaviour {
     //var outher = Collider
     
     
     float playerwrong = 0;

     void OnTriggerEnter( Collider no){
                 playerwrong += 1;
         }
     // Update is called once per frame
     void Update () 
     {

     }


     //Method to increase score though other scripts:
     //Like collectibles, etc.
         public void Increasewrong(int amount)
     {
         playerwrong += amount;
     }
     
     void OnDisable()
     {
         //Look to store somewhere else. Like a packet to persist with dont destroy on load.
         PlayerPrefs.SetInt ("Wrong :(", (int)(playerwrong*100));
     }
     
     void OnGUI()
     {
         GUI.Label (new Rect (10, -5, 100, 30), "WRONG :(" + (int)(playerwrong * 100));
     }
 }

`

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avatar image cryingwolf85 · May 23, 2014 at 12:42 AM 0
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What??? Sir, 0*100 = 0. When you multiply a number by 0 you get 0.

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Answer by joedartjr · May 23, 2014 at 01:13 AM

 public class scorno : MonoBehaviour 
 {
 
     //change the float to an int
     int playerwrong;
 
     void Start()
     {
        //if you want to set the value to the previous value when the script runs, if not omit this 
        playerwrong = PlayerPrefs.GetInt("Wrong");
     } 
 
     void OnTriggerEnter( Collider no)
     {
        playerwrong += 1;
     }
 
     void Update () 
     {
  
     }
  
     public void Increasewrong(int amount)
     {
        playerwrong += amount;
     }
  
     void OnDisable()
     {
        //change this so that the SetInt variable is properly called
        PlayerPrefs.SetInt("Wrong", playerwrong * 100);
     }
  
     void OnGUI()
     {
        GUI.Label (new Rect (10, -5, 100, 30), "WRONG: " + playerwrong * 100);
     }
 }
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