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Question by Ganur · May 23, 2014 at 06:39 AM · javascripttransformrotateflip

Javascript - Detect wall collision and flip

I have a wall and a sprite. I want the sprite to flip and face the other direction once it hits the wall.

I tried this:

 function OnTriggerEnter(sprite: Collider){    
     if(sprite.gameObject.tag == "wall"){
         transform.Rotate (Vector3.up * 180);
     }
 }

Only thing the sprite does is push the wall away rather than flip. Please help!

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avatar image Shmulzious · May 23, 2014 at 07:26 AM 0
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Can you describe the rigidbody on the player and the components on the wall? I am going to guess that you are using them for the physics - if so, you'll probably need to use OnCollisionEnter instead of OnTriggerEnter

avatar image Ganur · May 23, 2014 at 07:32 AM 0
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I added a box-collider and rigidbody components to the wall and the sprite. I then added the script to the sprite with update() moving it, and I want the flip to happen on sprite-wall collision. I tried OnCollisionEnter but still no luck

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Answer by Shadowys · May 23, 2014 at 08:04 AM

Not sure about you using 2D, but anyway, you could try this :

(Warning: it's in Boo, but you could port it)

     def OnCollisionEnter(collision as Collision):
         for contact as ContactPoint in collision.contacts:
             tag="wall"
             if contact.thisCollider.CompareTag(tag) or \
                contact.otherCollider.CompareTag(tag):
                 flip=true

If you're only looking for forward collisions,

     def OnCollisionEnter(collision as Collision):
         for contact as ContactPoint in collision.contacts:
             tag="wall"
             if Vector3.Dot(self.transform.forward, contact.normal)>=0.7:
                 flip=true

The flipping code could be a lerp so it looks smoother though.

 rotation=self.transform.rotation
 rotation.eulerangles.y+=180
 if flip:
     self.transform.rotation=Quaternion.Lerp(
                             self.transform.rotation, 
                             rotation, 
                             60*Time.deltaTime)
 
 #Rotates at 60 degrees per second.


 
  
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