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This question was closed Jun 07, 2015 at 03:00 AM by Dave-Carlile for the following reason:

Duplicate Question. http://answers.unity3d.com/questions/62440/how-to-stop-mouse-going-out-of-the-screen-.html

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Question by Tamezz · May 23, 2014 at 01:47 PM · c#2dinputmouse

How to keep my cursor inside window boundaries

I am making my game in windowed mode and the cursor is free to use. The cursor can move over the boundary of the game window. How do I keep the cursor only inside the window, like in a RTS game?

This also happens in fullscreen mode when my second display is connected - when the cursor is moved to the side it rolls onto the other screen. How do I keep the cursor from leaving the game window?

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avatar image felixpk · May 24, 2014 at 05:28 PM 0
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Have you changed something in the default settings? If I start my 2D game it just works fine.

avatar image Tamezz · May 28, 2014 at 04:08 AM 0
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No i haven't changed default settings.

Are you using windowed mode or dual monitors? because if your using either the cursor will move out of the window.

avatar image ShivaFooL · Jun 07, 2015 at 12:36 AM 0
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I'm wondering about this too. Disappointing that nobody has offered a solution for what seems like a simple problem.

avatar image Dave-Carlile · Jun 07, 2015 at 02:59 AM 0
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Duplicate question. There is a good discussion here: http://answers.unity3d.com/questions/62440/how-to-stop-mouse-going-out-of-the-screen-.html

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