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Question by jupiter999 · May 24, 2014 at 01:19 AM · value

Valid values for [axisName]

Good day.

Regarding this: Input.GetAxis(string axisName)

Why the documentation doesn't specify what "axisName" are available? So far I found: 1) Vertical 2) Horizontal 3) Mouse X 4) Mouse Y

Is there any other values that I miss out?

This is just one of the example. Hope the documentation can be further perfected.

I'll keep looking for answer. Anyhow, Unity looks great. Appreciate advices. Many thanks.

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Answer by robertbu · May 24, 2014 at 01:38 AM

You are taking about default values. Go to:

 Edit > Project Settings > Input 

...and you can see all the axes defined. You can also define your own axes.

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avatar image jupiter999 · May 24, 2014 at 02:38 AM 0
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Very helpful, robertbu. Hope documentation can have more notes such as these. Anyhow, thanks again~

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Answer by worc · Dec 18, 2016 at 09:18 PM

i can't seem to add a comment, clicking Add comment does nothing--the answers site has a ton of broken javascript if you open the dev tools :(, so i'm commenting through an answer, sorry in advance:

@robertbu's answer and note about defining axes should be added to the documentation for Input.GetAxis. whenever you're reading the docs on an API, your next question is going to be what are the valid inputs? the documentation doesn't give any hint as to what's considered valid or what determines what's valid.

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