• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed May 24, 2014 at 07:28 AM by Fattie for the following reason:

Duplicate Question

avatar image
1
Question by noanoa · May 24, 2014 at 07:15 AM · performanceserializationsaveloadlibrary

Fast, easy serialization library for Unity?

I'm looking for a serialization library that meets those requirement to save/load seamless loading zones in my open-game-world.

  • good serialization performance, ideally as fast as protobuf-net.

  • less annotation use than protobuf

  • can serialize/deserialize full object graph/reference. (but no need to serialize gameObject/monobehaviour).

Some of my options are protobuf-net, MessagePack, StackService.Text, DataContractSerializer, Json-NET, NetSerializer

I'm testing protobuf-net v2(without annotation) right now. But if you have used one of those libraries or know other good library, please tell me if they meet the requirement or not.

Thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · May 24, 2014 at 07:28 AM 0
Share

bizarre question, this is the most popular package in all of unity http://whydoidoit.com/unityserializer/ and there are 5000 QA on here about it.

avatar image noanoa · May 24, 2014 at 07:46 AM 0
Share

I wouldn't ask question if the Unity Serializer met my requirement -.-

0 Replies

  • Sort: 

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity Serializer - saves delete after restarting game 2 Answers

SerializationException: Type UnityEngine.UI.Button is not marked as Serializable. Solution 1 Answer

How do i serialize a scene name to load it afterwards? 1 Answer

Delete a serialized binary save file 0 Answers

Saving Game Problem 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges