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3
Question by thenachotech1113 · May 24, 2014 at 04:34 PM · cameratextureto

how to make a plane display what a camera is capturing?

so i want to make an object like a plane or a face in a cube or something display what a camera is capturing, to make a security system, but i have no idea if its possible. if someone could tell me if its possible and hopefully link me to a tutorial, that would be great. thanks

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Answer by vvkkumar06 · May 24, 2014 at 05:07 PM

Look at the below link it will help you.

http://docs.unity3d.com/Documentation/ScriptReference/Camera.Render.html http://answers.unity3d.com/questions/477888/texture-showing-camera-view.html

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avatar image thenachotech1113 · May 25, 2014 at 01:12 AM 0
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thanks a lot, very helpful

avatar image vvkkumar06 · May 25, 2014 at 03:59 AM 0
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no problem :)

avatar image robertbu · May 25, 2014 at 04:10 AM 0
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@vvkumar06 - are you sure this is what you are looking for? From your description, I though you wanted to pull in a video feed from an external camera. The above are showing Unity cameras in the scene.

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Answer by lolmaster2 · Mar 15, 2017 at 09:08 PM

Try this code attached on your Plane and it will display your webcam on it. It does so by replacing the material of the plane with a WebCamTexture material.

 using UnityEngine;

 public class DisplayWebcam : MonoBehaviour {

     void Start() {

         Debug.Log("DisplayWebcam Initialize");

         // Transform values of the plane to get you started:
         // position 0   0   200
         // rotation 90  180 0
         // scale    80  1   40

         var devices = WebCamTexture.devices;
         var backCamName = "";
         if(devices.Length > 0) backCamName = devices[0].name;
         for(int i = 0; i < devices.Length; i++) {
             Debug.Log("Device:" + devices[i].name + "IS FRONT FACING:" + devices[i].isFrontFacing);

             if(!devices[i].isFrontFacing) {
                 backCamName = devices[i].name;
             }
         }

         var CameraTexture = new WebCamTexture(backCamName, 10000, 10000, 30);
         CameraTexture.Play();

         var renderer = GetComponent<Renderer>();
         renderer.material.mainTexture = CameraTexture;

     }


     void Update () {

     }
 }

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avatar image jacksonkr · Apr 26, 2018 at 12:50 PM 0
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The image is upside down so I rotated the plane 180 degrees

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