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Question by gimoj · May 26, 2014 at 06:29 AM · gameobjectmouseaxisflipmouse-drag

Make the gameobject flip to the direction it is being dragged to?

     float h = Input.GetAxis("Mouse Y");

     if(h > 0 && !facingRight)
         Flip();
     else if(h < 0 && facingRight)
         Flip();

I got t$$anonymous$$s from the tutorial but when I use t$$anonymous$$s the game object flips not when it's being dragged but whenever you move the mouse and sometimes very randomly. Is there a way to make the gameobject face the direction it is being dragged to?

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Answer by gimoj · May 26, 2014 at 01:34 PM

Never mind it took me a w$$anonymous$$le but apparently all I had to do was to change the y with an x.

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