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Question by distanceFire · May 26, 2014 at 11:23 AM · triggerdirectionangle

How to check if one trigger(BoxCollider) is behind the player?

I use First Person Controller. In OnTriggerEnter,I will check if the player faces one trigger,I can do this using Vector3(Camera.main.transform.forward,TriggerTransform.forward),but when the player faces one trigger,if player steps backward,another trigger will be triggered,but this trigger is behind the player, so MY PROBLEM IS How to check if the trigger is just behind the player.

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Answer by screenname_taken · May 26, 2014 at 11:35 AM

How about using raycast, and cast the ray towards the back of the player?

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avatar image distanceFire · May 26, 2014 at 02:32 PM 0
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In this way, I can get the trigger behind the player,but I still can't know if it is behind the player.

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