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Question by Yanger_xy · May 26, 2014 at 12:34 PM · meshuvvertex

Do i need recalculate uv coordinate after modifying mesh vertices

Hi, Do i need recalculate uv coordinate after modifying mesh vertices, i want to adjust the image's shape by modifying the mapped mesh's vertices, do i need recalculating the mesh's uv? Thanks.

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avatar image DMGregory · May 26, 2014 at 01:10 PM 2
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Without more details on the exact effect you want to achieve, all we can say is "maybe".

If you want the texture to be sloshed around and stretched & squeezed sideways by the motion of the verts (say, for image distortion effects), leave the UVs as they are.

If you want the texture to keep its local structure/position the same as the shape appears to move under it (like a cat moving around under a printed sheet), you would want to modify the UVs in a way that counters the vertex motion in its tangent plane.

Still other effects will have other needs. Got a mock screenshot of what you want to achieve?

avatar image CHPedersen · May 26, 2014 at 01:55 PM 0
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Great examples for why we need more information.

I can add that the easiest way to alter the UVs like in D$$anonymous$$G's second example is probably to use projective texture mapping, i.e. use a projector.

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