• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by zerophase · May 26, 2014 at 07:22 PM · testingnunitunittest

Unit Testing Rigidbody2D without polluting scene with gameobjects

I just started using the Unity Unit Test suite, and can't figure out how to write tests that don't generate a bunch of a gameobjects. So, what's the suggested means of working with Unity's components like Rigidbody2D and MonoBehavior?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by zerophase · May 26, 2014 at 11:06 PM

I managed to fix my issue by setting up a static GameObject all tests use and a TearDown method. Here's the code in case any could potentially be helped by it. I'm not sure if this is the most maintainable means of handling this issue, I'm a bit new to Unit testing.

Relevant code pieces:

     private static GameObject gameObject = null;
 
 
 //...
 
     private GameObject MakeGamobjectWithRigidBody()
             {
                 gameObject = new GameObject();
                 gameObject.AddComponent<Rigidbody2D>();
                 return gameObject;
             }
 
 //...
 
     [TearDown]
             public void DestroyGameObjects()
             {
                 DestroyObject.DestroyImmediate(gameObject);
             }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MSTools instead of NUnit 0 Answers

Unity 5.6 Unit Testing 1 Answer

NUnit and VisualStudio 2 Answers

NUnit delayed constraint does not appear to work in playmode test 0 Answers

How to implement mandatory cleanup for the Unity PlayMode tests? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges