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This question was closed May 27, 2014 at 07:13 PM by tanoshimi for the following reason:

Too subjective and argumentative

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Question by frogsbo · May 27, 2014 at 02:13 PM · physics

Recommended max sphere colliders for smartphone?

What is the recommended maximum number of sphere colliders to be used in a game for release on the windows appstore? should i limit the game to 10, 50, or 100 sphere colliders, at 15fps physics time?

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avatar image tanoshimi · May 27, 2014 at 07:16 PM 1
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Try 100. Too slow? Then try 50. Still too slow? Try 10. Recommended limits are meaningless - there is simply no substitute for checking actual code on an actual device.

avatar image frogsbo · May 29, 2014 at 01:05 PM 0
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Tanoshimi, i feel you are interpreting the question rigidally (and frigidally, this is a general beginners help forum).

For a start it depends if the smartphone can use physx, no? some do some dont?

I oversimplified the question for the sake of not wasting your time, originally it said... for a game that uses only bouncing round objects and a background, whe is the recommended max number of objects...

i'm not asking for a precise number like 45.5 sphere colliders,

get a subjective questiong give a subjective answer, i want an order of magnitude.

Tanoshimi... do you know the expression... everything is relative. within reason, interpret relative values.

I guess i should follow angry bird's example, never more than about 50 simple rigidbody colliders.

avatar image frogsbo · May 29, 2014 at 06:23 PM 0
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please close these ones too:

http://answers.unity3d.com/questions/255976/polycount-ios-android-games.html

http://forum.unity3d.com/threads/79363-Texture-and-Vertex-budget-for-iPad

avatar image meat5000 ♦ · May 29, 2014 at 06:50 PM 0
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That second link is in the forum. Subjective and Argumentative is not a problem there.

This isn't a general beginners help forum. Its a specific scripting forum with a general basic requirement of having done a little research and tutorial based learning before posting a well structured question.

General questions and those which are frankly repetative simply clog the place up with gumpf.

If you can find it with a google search or by a simple scene based test, which in your case you can, do so.

Don't mean to offend; this is how it is.

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Answer by PouletFrit · May 27, 2014 at 02:51 PM

it all depends of how much the other sectors of ur game are demanding... But 50 or 100 sphere colliders SHOULDN'T be a problem.

I highly suggest u to make some builds and test it.

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