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Question by Ruisen Luo · May 28, 2014 at 10:38 AM · hard shadows

How to make real-time shadows like in Dungeon Hunter 4 on mobile platforms?

I found that Dungeon Hunter 4 has very $$anonymous$$gh quality real-time shadows for all characters in scene, and even self shadowing could be found on the avatar if you zoom the camera in. The shadows in Dungeon Hunter 4 are very clear and $$anonymous$$gh performance. Does anyone know what technique and optimization trick do they use to implement t$$anonymous$$s?

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Answer by MakeCodeNow · May 28, 2014 at 02:00 PM

Looks like regular depth map shadows to me, but fairly $$anonymous$$gh res or possibly just extra filtering in the Shadow map shader.

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