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Question by adkins316 · May 29, 2014 at 10:00 AM · androiderroreditornamespaceapp

The type or namespace name `Editor' could not be found.

I’m creating a mobile android app with Unity 3D. I’ve finished and I get no errors. When I try to build the app, it begins to build, then it stops and I get the error message “Assets/Plugins/Facebook/Editor/FacebookSettingsEditor.cs(11,39): error CS0246: The type or namespace name `Editor' could not be found. Are you missing a using directive or an assembly reference?”. The error comes from the script FacebookSettingsEditor.cs which is in the “Editor” folder. I have not changed any of the scripts that came with the Facebook Integration AddOn. I have been trying to fix this issue for over a month and I have no idea how to fix it. alt text alt text

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Answer by Tymisko · Jun 03 at 03:56 PM

I fix that problem by creating a folder Editor in Assets/Scripts

Assets/Scripts/Editor/

Custom editor scripts should be there.

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Answer by Android272 · May 24 at 05:46 PM

I am having this same issue. The problem is that you can not build your game if a script has editor code in it. No point in adding code that only effects the Unity editor in your games builds as they won't have the unity editor.

Your options are:

1) use C#'s pre-processor commands sorrounding editor code like this:

#if UNITY_EDITOR Editor Code #endif

2) place the script in a folder named "Editor" anywhere in your project.

When Unity builds your game, it will ignore these pre-processor commands and these folders.

What I don't understand is that the script that the Unity Build is complaining about is in an Editor folder, but also needed #if Unity_EDITOR blocks surrounding the whole script.

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Answer by dandmixer · Jul 20, 2018 at 05:44 PM

How do you put a script from Editor to the Assets/Editor that you have to make yourself?

How do you find it?

How do you make it?

????

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avatar image ronshalev3d · Feb 11, 2020 at 08:50 AM 1
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literally, make it go to assets, right-click to create a folder, rename it Editor, move the scripts that derive from the editor into the folder. put the folder wherever you whish but not inside the plugins folder

avatar image tadpolejedi · Oct 21, 2020 at 02:43 AM 0
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you find the error: namespace name `Editor' could not be found use the path in the error to find the script. click and drag the script to the folder: Asset > Editor

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Answer by grenzionky · Jun 14, 2018 at 07:45 PM

I know that this is a dead post, but I had this problem and it wasn't answered here, so here's what worked for me:


You need to put the script that derives from Editor in the Assets/Editor folder that you have to make yourself.

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Answer by aliaramli · Apr 21, 2015 at 02:34 PM

Seems like every plugin that i used has the same behaviour. need to place the plugin editor into Assets/"PluginName"/Editor

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