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Question by adkins316 · May 29, 2014 at 10:00 AM · androiderroreditornamespaceapp

The type or namespace name `Editor' could not be found.

I’m creating a mobile android app with Unity 3D. I’ve finished and I get no errors. When I try to build the app, it begins to build, then it stops and I get the error message “Assets/Plugins/Facebook/Editor/FacebookSettingsEditor.cs(11,39): error CS0246: The type or namespace name `Editor' could not be found. Are you missing a using directive or an assembly reference?”. The error comes from the script FacebookSettingsEditor.cs which is in the “Editor” folder. I have not changed any of the scripts that came with the Facebook Integration AddOn. I have been trying to fix this issue for over a month and I have no idea how to fix it. alt text alt text

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Answer by Catlard · May 29, 2014 at 10:30 AM

Have you checked here? Could be that your editor script is not in an editor folder.

http://unity3d.com/learn/tutorials/modules/intermediate/editor/building-custom-inspector

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avatar image adkins316 · May 30, 2014 at 05:32 AM 0
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It's in the "Editor" folder. I think that's why I do not get the error until I try to build the app.

avatar image digzou · Dec 04, 2014 at 08:18 AM 0
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Hey could you resolve it? I got the same issue. :/

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Answer by wolfrog · Dec 04, 2014 at 10:29 PM

to solve this you need to move Editor folder from Assets/Plugins/Facebook to Assets/Facebook

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Answer by Esperento · Apr 10, 2015 at 04:33 PM

I had a similar issue with iTween and moving the iTween folder out of the Plugins folder (and into my Scenes folder) fixed it.

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Answer by aliaramli · Apr 21, 2015 at 02:34 PM

Seems like every plugin that i used has the same behaviour. need to place the plugin editor into Assets/"PluginName"/Editor

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Answer by grenzionky · Jun 14, 2018 at 07:45 PM

I know that this is a dead post, but I had this problem and it wasn't answered here, so here's what worked for me:


You need to put the script that derives from Editor in the Assets/Editor folder that you have to make yourself.

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