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Question by sarusian · Jun 01, 2014 at 12:46 PM · resolutionscaling

How do i make logo scale with screen?

so lets say I have a resolution of 2468 x 860 and I make the resolution 1366 x 786(I made up first resolution, second one is my native)how do I make sure the Powered by unity logo, as well as everything else is scaled to that resolution? here's my current script(I'm in the process of making it).

     using UnityEngine;
     using System.Collections;
     
     public class MainMenuGUI : MonoBehaviour {
         //First Group
         public int x;
         public int y;
         public int width;
         public int height;
         public Texture newGameButton;
         public Texture loadGameButton;
         public Texture optionsMenu;
         public Texture otherGames;
         //Unity Logo
         public int x2;
         public int y2;
         public int width2;
         public int height2;
         public Texture unityLogo;
         // Use this for initialization
         void Start () {
         
         }
         
         // Update is called once per frame
         void Update () {
         
         }
         void OnGUI()
         {
             //Main Menu
             GUILayout.BeginArea(new Rect(x, y, width, height));
             GUILayout.Button(newGameButton);
             GUILayout.Button(loadGameButton);
             GUILayout.EndArea();
             //Unity Logo
             GUI.backgroundColor = Color.clear;
             GUI.Button(new Rect(x2, y2, width2, height2), unityLogo);
         }
     }
 

I want everything to stay in the same area, and scale to the next resolution aswell

bonus points of you can link to everything related to my question.

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Answer by NickP_2 · Jun 01, 2014 at 01:24 PM

You can calculate it with the Screen.Width or Screen.Height. For example:

 GUILayout.Button("I'm a button!", GUILayout.Width(Screen.Width / 10), GUILayout(Screen.Width /10));

This will make a rectangle button, and no matter what screen size, it will always be the same size relative to your resolution. You can do the same for spacing:

 GUILayout.Space(Screen.Width / 10);

or just use

  GUILayout.FlexibleSpace()

to center things out.

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avatar image sarusian · Jun 02, 2014 at 02:47 PM 0
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Don't work, even as seperate class script it say Overload with (1) arguments.

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