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Question by drodrii · Jun 01, 2014 at 04:23 PM · animation2dspritesprite-animation

Steps to create 2D Animation from SpriteSheet

Hello everyone, I want to keep it simple, so the title basically says it all.

I have a sprite sheet with 2 animations of 4 frames each.

I've attached 'Animation' component to my sprite but I don't know how to create the animations so I can attach em to the 'Animation' Component.

What are the steps I would need to take to create an animation?

For now, the only way I can animate is this:

When I need this animation to play(for example pressing a button) I do this:

 int index = (int)(Time.timeSinceLevelLoad * framesPerSecond);
             index = index % spritesUp.Length;
             spriteRenderer.sprite = spritesUp [index];


I took a spritesheet image and added the frames.

I was told using Animation is quite easy and saves a lot of time but I haven't been introduced to it.

Thanks for your help and time.

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Answer by T1Green · Jun 01, 2014 at 07:39 PM

It is. Since it's 2D it should be easier. I could start writing a tutorial which you may never get so here's one from the pros and as video. ;)

http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers

1.20 hours but probably something worth it. It was for me. ^^

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