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Question by mtatarak · Jun 02, 2014 at 03:07 PM · multiplayerplayerfpsnetworkrpc

Problem with identifying players in network

Hi everyone,

I'm writing simple game (FPS) with many players over network. I have problem with specyfying which of them is mine - e.g. I want to send message via RPC to everyone that player XXX got hit. Is there any standard way to do it or should I implement it on my own?

Regards, Michal

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Answer by tanuj0092 · Jun 03, 2014 at 10:39 PM

Try these steps:

  1. When xxx player gets a hit, send rpc from the xxx to the server using RPCMode.Server argument.

  2. Then server will send a RPC to all connected players in the network using RPCMode.OthersBuffered argument

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