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Question by AlienHook · Jun 03, 2014 at 05:13 PM · c#collisioncollidertrigger

Check if trigger is occupied

Instead of detecting WHEN a trigger is entered, I want to check at any given time whether a trigger is empty or it is occupied by a collider.

Is t$$anonymous$$s possible with C#?

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avatar image tanoshimi · Jun 03, 2014 at 06:25 PM 1
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When you searched before posting this question, did you come across: http://alastaira.wordpress.com/2013/12/12/keeping-track-of-targets-in-a-trigger/ or: http://technology.blurst.com/unity-physics-trigger-collider-examples/

?

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Answer by Jeff-Kesselman · Jun 03, 2014 at 05:14 PM

 bool isOccupied;
 
 void OnEnterTrigger(){
    isOccupied=true;
 }
 
 void OnExitTrigger(){
    isOccupied=false;
 }

Was that really so hard?

If you have multiple t$$anonymous$$ngs that could enter, replace the bool with a count. If you want to know what the t$$anonymous$$ngs are that have entered, replace the bool with a List

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tanoshimi
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avatar image AlienHook · Jun 03, 2014 at 06:43 PM 0
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I tried this, but some objects that have colliders in my game use Destroy(gameObject), so OnTriggerExit is not called and the bool stays true.

avatar image AlienHook · Jun 03, 2014 at 07:05 PM 0
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Sorry for not knowing this. I was just wondering if there was a built in parameter. I guess I can work around it by moving the GameObject out of the trigger each time before destroying it.

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