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Question by Lukamyte · Jun 03, 2014 at 11:35 PM · variabletimesubtracting

Time variables not interacting

Hi. I have a script and it has a control to keep the entire level from exploding. Yes, it literally explodes. It is basically this:

 public static var time : float;
 public static var timeLess : float;
 
 function Start () {
     time = 0;
 }
 
 function Update () {
     time = Time.time - timeLess;
     
     if(timeLess < time){
         timeLess = time;
     }
 }

But the thing is time does not reset, and it needs to be public and static so that other objects can reference it. Thanks in advance.

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Answer by rutter · Jun 03, 2014 at 11:45 PM

You set time to 0 in Start, but you completely overwrite that information in every Update cycle.

You can either keep a "base" time:

 function Start() {
     baseTime = Time.time;
 }
 
 function Update() {
     time = Time.time - baseTime;
 }

Or use timeSinceLevelLoad:

 function Update() {
     time = Time.timeSinceLevelLoad;
 }

Or increment by deltaTime once per frame:

 function Start() {
     time = 0;
 }
 
 function Update() {
     time += Time.deltaTime;
 }
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avatar image Lukamyte · Jun 03, 2014 at 11:53 PM 0
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Thank you, it should work.

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