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This question was closed Jun 05, 2014 at 06:49 PM by tanoshimi for the following reason:

Duplicate Question

avatar image
0
Question by PvTGreg · Jun 05, 2014 at 04:55 PM · convert

converting scripts

ok so far so good in converting javascript to csharp but i have ran into a problem how do i acces the other function ?? the attackdamage() part

 #pragma strict
 
 var TheDammage : int = 50;
 private var Distance : float;
 var MaxDistance : float = 1.5;
 var DammageDelay : float = 0.6;
 var last_fire_time : float;
 //public var animationName : String;
 function Update ()
 {
      if ((Time.time - last_fire_time) > 1 && Input.GetButtonDown("Fire1"))
     {
        animation.Play();//(animationName);
        last_fire_time = Time.time;
        AttackDammage();
     }
 }
 
 function AttackDammage ()
 {    
     yield WaitForSeconds(DammageDelay);
     //Actual attacking
     var hit : RaycastHit;
     var ray = Camera.main.ScreenPointToRay(Vector3(Screen.width/2, Screen.height/2, 0));
     if (Physics.Raycast (ray, hit))
     {
         Distance = hit.distance;
         if (Distance < MaxDistance)
         {
             hit.transform.SendMessage("ApplyDamage", TheDammage, SendMessageOptions.DontRequireReceiver);
         }
     }
 }



 using UnityEngine;
 using System.Collections;
 
 public class Weapon : MonoBehaviour {
     int TheDammage = 50;
     private float Distance ;
     float MaxDistance  = 1.5;
     float DammageDelay  = 0.6;
     float last_fire_time ;
 
     
     // Update is called once per frame
     void Update () 
     {
         if ((Time.time - last_fire_time) > 1 && Input.GetButtonDown("Fire1"))
         {
             animation.Play();//(animationName);
             last_fire_time = Time.time;
             AttackDammage();
         }
     }
 
      void AttackDamage()
     {
         yield return new WaitForSeconds (DammageDelay);
         //Actual attacking
         RaycastHit hit  ;
         Ray ray = Camera.main.ScreenPointToRay(Vector3(Screen.width/2, Screen.height/2, 0));
         if (Physics.Raycast (ray, hit))
         {
             Distance = hit.distance;
             if (Distance < MaxDistance)
             {
                 hit.transform.SendMessage("ApplyDamage", TheDammage, SendMessageOptions.DontRequireReceiver);
             }
     }
 }
 }






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avatar image PvTGreg · Jun 05, 2014 at 07:13 PM 0
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this isnt a duplicate

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