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Question by BZS · Jun 09, 2014 at 04:49 PM · c#raycast

C# Raycast isn't working?

For some reason my raycast isn't working. I was wondering if someone could help me. Here is my code:

 void Update () {
         if (Input.GetMouseButtonDown(0))
         {
             
             RaycastHit hit;
             Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             Ray ray = Camera.main.ScreenPointToRay(mousePos);
             if (Physics.Raycast(ray, out hit, Mathf.Infinity, 0)) {
                 Debug.Log("Works");
                 
             }
         }
 }


For some reason it isn't logging the message.

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Answer by supernat · Jun 09, 2014 at 05:06 PM

You are converting the mouse screen point to world coordinates, then passing the world coordinates into ScreenPointToRay which requires a screen point. So that won't work. Just pass in Input.mousePosition instead.

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