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Question by Cherno · Jun 11, 2014 at 01:17 PM · shaderterrainsplatmaps

Unity Terrain shader on non-terrain objects

Is there any way to use/access the special shader that is used for Unity's built-in terrain system for my own meshes? I had no luck finding a shader that supports unlimited textures, as the Unity Terrain shader does (I'd need at least about 10 or 14 different diffuse maps).

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