Hi,
I’m building a mesh segmentation tool (C#) in Unity editor.
I managed to do properly the segmentation but now I have to visualize the segmentation regions in the editor.
Now I’m using Handles to painting triangles of the regions :
But it isn’t fast enough and it paints too the rear portion of the object, relative to the user view, and I don’t want this, it doesn’t do a proper visualization.
How can I fix these problems ? What can I use to visualize properly the regions ? Handles ? Textures ? …
Thanks for your answers !