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Question by miles1618 · Jun 13, 2014 at 03:46 PM · webplayerapiwebsimulationrefresh

Real Time Refresh from Web Portal

I am attempting to build a simulation model that access real-time data and uses t$$anonymous$$s data to update game objects. The data is refreshed on the web server every 30 secs. The end goal is to have a web deployed simulation where the objects update their position with the new information and have a display panel that shows key information.

  1. Is t$$anonymous$$s possible?

  2. If possible, is there an accessible resources?

  3. Any thoughts on how to move forward with t$$anonymous$$s project would be greatly appreciated. a. scripting b. game object updating... etc

Unity is a new tool for me. My user level is novice. Just so you know where I stand.

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avatar image robertbu · Jun 13, 2014 at 03:47 PM 0
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You can poll for the data using the WWW class.

avatar image iwaldrop · Jun 13, 2014 at 05:13 PM 0
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Of course its possible.

  1. You'll likely want some kind of key that represents each object that you're updating.

  2. Have your web service deliver a payload of data for objects that need to be updated using something like JSON.

  3. For each object received which has a public key, update the game object that represents that key's object with the new data.

  4. Repeat every n seconds using technique that @robertbu suggested.

You could use a socket connection for real-time updating, but this seems unnecessary since the server only updates every 30 seconds, as you say.

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