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Question by markruseev · Jun 14, 2014 at 12:48 PM · 2dscoresaving

HighScore doesn't work

Please help! When I play highscore always equials score. What's wrong?

 using UnityEngine;
 using System.Collections;
 
 public class Score : MonoBehaviour {
 
     public GUIText scoreText;
     public GUIText scoreText1;
     public GUIText bestScore;
 
     public int scoreValue;
 
     private int score;
     private int highscore = 0;
 
     void Start () {
         score = 0;
         PlayerPrefs.GetInt ("HighScore");
         UpdateScore ();
     }
     
     void OnCollisionEnter2D () {
         score += scoreValue;
         UpdateScore ();
     }
 
     void UpdateScore () {
         if (score > highscore) {
             highscore = score;
             PlayerPrefs.SetInt ("HighScore", highscore);
             }
         scoreText.text = "" + score;
         scoreText1.text = "" + score;
         bestScore.text = "" + highscore;
     }
 }

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Answer by LMan · Jun 14, 2014 at 01:04 PM

Well it seems that you are getting the highscore from playerprefs in start without putting that value into anything. Try:

  highscore = PlayerPrefs.GetInt ("HighScore");
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