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Question by master_render · Jun 14, 2014 at 09:41 PM · clothinteractive cloth

Cloth.vertices

Hi,

I'm using cloth.vertices inside a rendering plugin. I have noticed that on the SkinnedCloth component the vertices are not in world space, but in local space and all vertices need to be transformed with the gameObject's transform. Moreover it appears that after frame one all the vertices are not in local space either, but transformed with an unidentified transform.

Do you have any idea why the vertices of a SkinnedCloth component are not in world space all the time like the vertices of a InteractiveCloth component are?

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avatar image master_render · Jun 18, 2014 at 07:01 AM 0
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Bump. Anyone any idea on this?

avatar image master_render · Jun 18, 2014 at 08:49 PM 0
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Is this solved in Unity 5.0?

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