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Question by Raux · Jun 15, 2014 at 04:02 PM · lightingshadersnormal map

Why does my bumped diffuse material get lit in a weird way?

This is what it looks like with the material of earth being only diffuse. http://i.imgur.com/0reh1da.jpg

This is what it looks like with the material of earth being bumped diffuse. http://i.imgur.com/a6pndVv.jpg

As you can see, the clouds are still lit but the ground is not. Moving the light source (point light as it needs to simulate a sun) around shows that parts that should not be lit are actually lit sometimes. It's very inconsistent. You can actually see that a small part on the back of the planet is being lit in the scene view.

Removing the clouds does not change the weird lighting so I suspect there is something wrong with my bumped map.

http://i.imgur.com/IDcrZUl.jpg

This is my bumped map, that Unity for some reason converts to a blue mess.

How can I have this planet have some bumpiness, without having screwed up lighting.

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Answer by Raux · Jun 16, 2014 at 07:22 PM

I solved the problem, the bumpmap file I had was simply too big in resolution. After scaling the image down in Photoshop, Unity was capable of making a functioning normalmap.

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