• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rphysx · Jun 19, 2014 at 07:44 PM · texturealphaphotoshopcutoff

Texture Alpha cutoff + Photoshop

I'm trying to follow what this guy achieves with Gimp http://www.youtube.com/watch?v=s3RKGAj9Uzk while using photoshop

As far as I understood, you need to create another channel in photoshop and place in there the desired alpha cutoff gradient, I did it this way :

alt text

As you see in the pic the first visible layer is just an azure rectangle with the rest of the square just transparent, but in unity, placing this object on a plane gives a white background, even though the alpha cutoff works just fine. Am I missing something in Photoshop ? neither .tga or .png works this way

partscreen.png (19.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PouletFrit · Jun 20, 2014 at 12:38 AM 1
Share

Try displaying your alpha in the image preview in the import setting window, to check that it's working as expected. If it does, then the problem probly comes from your material.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Textures with alpha problem 4 Answers

Is there a way to create an fading alpha-cutoff effect? 0 Answers

Do alpha cut off with seperate texture? 1 Answer

Strange texture background using Unlit Transparent Cutoff 1 Answer

Textures Import Differently Between PSD and PNG 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges