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This question was closed Jun 20, 2014 at 09:44 AM by tanoshimi for the following reason:

Duplicate Question

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0
Question by wegaz · Jun 20, 2014 at 09:34 AM · 2djavascriptcollisiontag

Collide detection with tag [JS]

I dont why my script doesnt working but I am trying to do, if my my player collides with a object tagged with "block" it will call Kill function.

Here is the script:

 var health : float=100;
 
 
 function OnCollisionEnter2D (coll: Collision2D)
 {
  if(GameObject.FindWithTag("block"))
  {
 Kill();
 }
 
 }
 
 
 
 
     function Kill()
     {
         Destroy(this.gameObject);
         Application.LoadLevel("LoadedLevelName");
         
     }
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avatar image tanoshimi · Jun 20, 2014 at 09:43 AM 0
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Your script "isn't working" (not that you've said what that means exactly) because your code logic is completely flawed.

Assu$$anonymous$$g that your OnCollisionEnter2D function is getting called at all (i.e. you've got the right setup of colliders, ridibodys etc.), then the next thing you do is to return an arbitrary gameobject from the scene tagged as "block":

 GameObject.FindWithTag("block")

What you want to do is check whether the object *with which you collided" was tagged with "block" and this is covered in hundreds of tutorials as well as in the documentation. Please read it.

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