• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by spidey23 · Jun 21, 2014 at 10:43 AM · 2dtransformpositionpositioning

How Do I Align Game Objects Evenly In 2D Space?

I'm creating a mobile trivia game and am trying to space out the blank character game objects.

I want them to align centrally to the screen. For example the max number of characters on one row is 9. If the word length is 12 then it will fill the whole of row1 and then continue onto row2 and place the extra 3 characters centrally on row2. If the the world length is less than 9 e.g. 5, then I want to display them centrally on row1.

So far they are always offset to the left and if I get it working for a longer word then it doesn't work for shorter words.

This is my for loop for placing the game objects:

             //instanciate and position blank character spaces
             for (int i = 0; i < blankCharacters.Length; i++) 
             {
                 if(currentQuestion.Word[i] == ' ') continue; //leave a gap when there is a space
     
                 blankCharacters[i] = (GameObject)Instantiate(blankCharacter);
     
                 if(i < BlankCharatersPerRow) //1st row
                 {
                     blankCharacters[i].transform.position = new Vector3
                         (((Camera.main.orthographicSize / BlankCharatersPerRow) + BlankCharacterGap) * (currentQuestion.Word.Length - i )  + 7.5f,
                                            -1,
                                            -1);
                 }
                 else //2nd row
                 {
                     blankCharacters[i].transform.position = new Vector3
                         ((Camera.main.orthographicSize / BlankCharatersPerRow) * (currentQuestion.Word.Length - i ) + 7.5f,
                          -1.85f,
                          -1);
                 }
             
             }


These screenshots show how the current blank character spaces (small green rectangles) are being placed

alt text

alt text

screen shot 2014-06-21 at 09.13.33.png (260.8 kB)
screen shot 2014-06-21 at 09.14.34.png (276.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Cannot change camera position (2D) 1 Answer

Resetting a gameobjects position? 1 Answer

What is causing my attack animation to be in a different position from my idle/run animation? 0 Answers

Get a 2D Random Position for Object 2 Answers

transform getting altered by changing prefab settings 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges