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Question by Jay2645 · Jun 22, 2014 at 03:59 AM · networkingdestroycomponentrpcnetwork.destroy

Destroying a component over network?

Hello there!

I'm looking at the overloads for Network.Destroy, and it would seem that although there is an overload for destroying a particular GameObject, there isn't one for destroying a single component on a GameObject -- for example, removing a collider from a networked cube.

Admittedly, I haven't played around with this much. Would passing a component to Object.Destroy destroy the component for everyone on the network, or should I play around with RPC calls?

Thanks!

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Answer by Pindwin · Jun 23, 2014 at 08:01 PM

In few words - yes, you should play around with RPC calls; assuming your server wants to inform all clients that they should destroy component, on your client you need sth like:

 [RPC]
 public void DestroyCollider(){
    //logic of destroying collider locally or whatever
 }

and then on server:

  networkView.RPC("DestroyCollider", RPCMode.Others);

This is the most straightforward answer possible, but I hope it helps.

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