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Question by Posthuman-Wizard · Jun 22, 2014 at 07:30 PM · texturespritespritesfonttextmesh

Sprite Editor Problems

I've noticed that the sprite editor no longer works for me; I have a PNG with the import settings of type Sprite, filter mode Point, mode Multiple and format Compressed, but when I open the sprite editor I don't see any of the content of the PNG, and slicing won't work. I noticed that if I open up older textures in the sprite editor that worked previously they will now have the same problem, in that the sprites don't show in the sprite editor at all.

When I try to reimport the PNG, I get a number of "FAILED(hr)" errors in my console output.

In addition, when I try to set a TextMesh's font to a bitmap font that I've imported, selecting the TextMesh's GameObject will no longer update the inspector window with its info, so I effectively can't edit that TextMesh. The font in question is a freeware font I'm using for testing that can be found at http://www.dafont.com/04b-30.font?back=bitmap.

Any help would be greatly appreciated.

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avatar image clearrose · Feb 04, 2016 at 08:53 PM 0
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I'm having the same problem with the sprite editor. Plz, I need a solution to this problem.

Using a mac with OS X 10.11and unity version 5.3.1

avatar image kortchy123 · Mar 08, 2017 at 02:42 PM 0
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same problem :( captain pls show up

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Answer by MagJ99 · Oct 09, 2016 at 11:02 AM

I have the same problem so far... Can't see my sprites in the sprite editor, though I can see them in the preview window...

Please help

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