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Question by ForrestS · Jun 23, 2014 at 12:09 AM · rotationinstantiatetransformquaternion

Instantiated Objects Point towards unknown point

Hi, I've got a set of empty gameobjects that are acting as the origins of some lasers. When I instantiate these lasers with Instantiate(laser, origin.transform.position, Quaternion.identity); or with the last argument replaced with

origin.transform.rotation or a ton of similar things, they all point towards a single point, even if I give them a particular quaternion.euler value. I can't figure out what is causing this. The gameobjects have no rotation, the gameobject with the script hasn't got a rotation, nor do they appear to be point to it. I don't understand what is causing this. Any help would be great.

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