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Question by ToeBeanGames · Jun 23, 2014 at 12:12 AM · object position

Object position help

I have no clue what else to call this because I have never encountered this problem before.

So you can see here where I've placed the save station and how big it is: alt text

And then when I go to run the game, the save station moves and it's at its original size: alt text

I don't know what's going on. There are no scripts attached to it, and there's no scripts anywhere that even reference it.

If I could get some help figuring out what's wrong, that'd be nice.

Edit: I figured out it resets its position.

02.png (227.0 kB)
01.png (274.9 kB)
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avatar image meat5000 ♦ · Jun 23, 2014 at 12:41 AM 0
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Don't know if this is completely pointless, but humour me; Drag your save station in to Scene View from the original import. Set it up. Drag the Object from hierarchy in to Project manager to create a new prefab. Delete the object in hierarchy. Save Project. Drag the new prefab in to Scene View.

avatar image Adamcbrz · Jun 23, 2014 at 12:44 AM 0
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Do you have imported animations?

avatar image ToeBeanGames · Jun 23, 2014 at 01:02 AM 0
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It has a spinning animation and that's it. Also, meat5000, that did not change anything.

avatar image meat5000 ♦ · Jun 23, 2014 at 01:03 AM 0
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Which way does it spin? And is it parented etc?

avatar image ToeBeanGames · Jun 23, 2014 at 01:06 AM 0
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It spins counterclockwise along its Z-axis (Unity's Y-axis) and it is not parented to anything.

avatar image ToeBeanGames · Jun 23, 2014 at 02:38 AM 0
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Update: I parented the save station to the level, and this happened: alt text

it keeps happening.png (321.7 kB)
avatar image ToeBeanGames · Jun 23, 2014 at 02:48 AM 0
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O$$anonymous$$AY I GOT IT FIXED What I had to do was set the save point's model's scale factor to the scale i had it at then have the save point be the child of an empty object placed at the save point's pivot.

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