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Question by anton2561 · Jun 23, 2014 at 06:43 PM · touchcontrolsrelative

Relative smooth drag

Hi. I wrote code. It works good, my spaceship smoothly fly right before my finger. I need relative controls. I have to tap enywhere in screen and my ship should think I pressed exactly on it and dont fly to my finger. I tried everything... no way I could do that. Thats working code, ship flies to finger: if (Input.touchCount == 1) { touch = Input.GetTouch(0); if (Data.directControl) {

             fingerPos = Camera.main.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 0));
             _t.position = Vector3.Lerp(_t.position, new Vector3(fingerPos.x, _t.position.y, fingerPos.z + _t.localScale.y * 0.6f), 3f * Time.deltaTime);
             
         }

thats one of my wrong code, ship going crazy:

Vector3 offset = Vector3.zero;

     if (touch.phase == TouchPhase.Began)
     {
         moving = false;
         startTouchPos = Camera.main.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 0));
         offset = startTouchPos - _t.position;
     }

     if (touch.phase == TouchPhase.Moved)
     {
        
        Vector3  currentPos = Camera.main.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 0));

        Vector3 tmp = Vector3.Lerp(_t.position, new Vector3(currentPos.x, _t.position.y, currentPos.z), 3f * Time.deltaTime);

        _t.position = tmp - new Vector3(startTouchPos.x, _t.position.y, startTouchPos.z);
            
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