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avatar image
Question by Chibli · Jun 24, 2014 at 05:59 PM · slender

What's grong with this script?

 #pragma strict
 @script RequireComponent ( AudioSource )
 var papers : int = 0;
 var papersToWin = 5;
 var distanceToPaper : float = 2.5;
 public var paperPickup : AudioClip;  
   
 function Start () 
 {
     Screen.lockCursor = true;
 }
 
 function Update () 
 {
     if(Input.GetMouseButtonDown (0) || Input.GetKeyDown (KeyCode.E))
     {
     var ray = Camera.main.ScreenPointToRay(Vector3(Screen.width * 0.5, Screen.height * 0.5, 0.0));
     var $$anonymous$$t : RaycastHit;
     
     if(Physics.Raycast(ray, $$anonymous$$t, distanceToPaper))
     {
     if($$anonymous$$t.collider.gameObject.name == "Paper")
     {
      papers += 1;
      audio.PlayClipAtPoint(paperPickup, transform.position);
      Destroy($$anonymous$$t.collider.gameObject);
     }
     }
     }
 }
 
 function OnGUI ()
 {
     if(papers < papersToWin)
     {
     GUI.Box(Rect((Screen.width * 0.5) -60, 10, 120, 25),  " " + papers.ToString() + " papers");
     }
     else
     GUI.Box(Rect((Screen.width/2) - 100, 10, 200, 35), "All Papers Collected!");
 }

I dont know how to script, i am a designer, but my question is why when i picked up all the papers the game is still running? Thanks to google i find t$$anonymous$$s script.

Comment
Kiwasi

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avatar image meat5000 ♦ · Jun 24, 2014 at 06:01 PM 4
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It's not formatted properly, is what's grong with it.

avatar image meat5000 ♦ · Jun 24, 2014 at 07:23 PM 2
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If you see "All Papers Collected" then your script works. There is no other End-Game code aside from this.

avatar image Kiwasi · Jun 24, 2014 at 07:32 PM 1
Share

Its now formatted properly, mainly due to my trigger happiness with my new 2K powers.

avatar image Script_Coded · Jun 24, 2014 at 08:28 PM 0
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Haha;) You "tagged" me in your script! Got an eMail. "@script RecuireComponent ( AudioSource )" But im tired and i can't really read it through now. Srry bro! Ill check on it tomorrow!

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Answer by AlucardJay · Jun 24, 2014 at 08:50 PM

Not$$anonymous$$ng is grong with the script. I have no idea where you got t$$anonymous$$s version of my script, but for the sake of answering and closing t$$anonymous$$s question, you need to add your own solution for when all the papers are collected. It is clear in the GUI when all the papers are collected. Anyway, here is a more detailed version w$$anonymous$$ch clearly indicates what to do when the win condition has been reached :

 #pragma strict
 @script RequireComponent ( AudioSource )
 var papers : int = 0;
 var papersToWin = 5;
 var distanceToPaper : float = 2.5;
 public var paperPickup : AudioClip;
 
 function Start ()
 {
     Screen.lockCursor = true;
 }
 
 function Update ()
 {
     if(Input.GetMouseButtonDown (0) || Input.GetKeyDown (KeyCode.E))
     {
         var ray = Camera.main.ScreenPointToRay(Vector3(Screen.width * 0.5, Screen.height * 0.5, 0.0));
         var $$anonymous$$t : RaycastHit;
 
         if(Physics.Raycast(ray, $$anonymous$$t, distanceToPaper))
         {
             if($$anonymous$$t.collider.gameObject.name == "Paper")
             {
                 papers += 1;
                 audio.PlayClipAtPoint(paperPickup, transform.position);
                 Destroy($$anonymous$$t.collider.gameObject);
             }
             
             // check if all papers have been collected
             if ( papers >= papersToWin )
             {
                 Debug.Log( "All Papers Collected!" );
                 
                 // ** ADD YOUR WIN CONDITION HERE **
                 // probably load a new scene, eg
                 // Application.LoadLevel( "WinScene" );
             }
         }
     }
 }
 
 function OnGUI ()
 {
     if(papers < papersToWin)
     {
         GUI.Box(Rect((Screen.width * 0.5) -60, 10, 120, 25), " " + papers.ToString() + " papers");
     }
     else
         GUI.Box(Rect((Screen.width/2) - 100, 10, 200, 35), "All Papers Collected!");
 }

For further information, you can watch one of the many videos I have made on collecting papers (and I thought t$$anonymous$$s had stopped haunting me...)

  • Collect papers using Raycast

  • Collect Papers using SphereCast

  • implementation from the new guide

  • new guide full playlist with win and lose scenes near the end

Comment
tanoshimi

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avatar image TakUser · Jun 25, 2014 at 11:33 PM 0
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Alucard, I wanted to ask you if you could take a look at the coding in my unity file, as the code I used from your code didn't work. The enemy only follows the player if the player has a direct line of sight with the player, and the player interrupts it, but comes back still looking at it. When the player does do that, the enemy slides towards the player and stops when they look away, then look back. If I do need to upload my unity file, keep in mind it'll be big due to the assets I have.

avatar image Chibli · Jun 27, 2014 at 09:07 PM 0
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Alucard thanks, yes i Heard something that you give up about the slender scripts, well thanks dude, the next time i will watch your videos.

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