• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by Entyro · Jun 26, 2014 at 08:02 AM · variablestatic

Static variables

Hi!

I was wondering if you could use other t$$anonymous$$ngs than static variables in your script.

I'm trying to call a function from one script to another, and for that I'm using static. I've heard that you should avoid them, so do any of you guy sknow what I can use instead?

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lo0NuhtiK · Jun 26, 2014 at 10:18 AM 1
Share
avatar image Kiwasi · Jun 26, 2014 at 10:35 AM 1
Share
avatar image NoTakeful · Jun 26, 2014 at 10:52 AM 0
Share
avatar image tanoshimi · Jun 26, 2014 at 02:31 PM 1
Share

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Nerevar · Jun 26, 2014 at 10:15 AM

Hello,

You just have to keep a reference of your class in other scripts. Here is an example:

 public class firstClass : MonoBehaviour{
 
 
     public  void SayHello(){
         Debug.Log("Hello !");
     }
 
 }
 

Then reference the firstClass in your second class by assigning it from the inspector.

  public class secondClass{
     
         public firstClass firstClassRef;
     
         void Start(){
            firstClassRef.SayHello();
         }
     
     }
 



Or reference it by script if you want to keep it private.

  public class secondClass : MonoBehaviour{
     
         firstClass firstClassRef ;
     
         void Start(){
 
            if( gameObject.GetComponent("firstClass") as firstClass  == null)
               firstClassRef = gameObject.AddComponent("firstClass") as firstClass ;
                
            firstClassRef.SayHello();
         }
     
     }


In t$$anonymous$$s second case we check if the firstClass script is attached to the same gameObject as secondClass if not we add it.

regards

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Script is not working at all 2 Answers

Pause Menu background problem 0 Answers

Global Varible Problem 2 Answers

GetComponent().enabled = true; 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges