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Question by CasualT · Jun 26, 2014 at 07:54 PM · errorasset bundlesassetpostprocessor4.5

Error building asset bundles in Unity 4.5

I recently upgraded my project from Unity 4.2.1 to 4.5.0

After doing so, I tried to run the asset bundle builder like I normally would but it always spams the following error message:

Cannot build asset bundles while imports of assets are in progress.

Are you trying to build bundles from within an AssetPostprocessor? UnityEditor.BuildPipeline:BuildAssetBundleExplicitAssetNames(Object[], String[], String, BuildAssetBundleOptions, BuildTarget) I'm not trying to import assets at this point. I can hit the play button and run the game out of the Unity editor just fine, so an asset import is obviously not underway. Restarting Unity doesn't help. Also tried disabling the cache server to make sure that wasn't causing problems. I'm not using an AssetPostProcessor.
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avatar image karljj1 · Jun 26, 2014 at 08:13 PM 0
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Can you post the code where the asset bundle is being built?

avatar image CasualT · Jun 26, 2014 at 08:37 PM 1
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I'm going to trim it down to just the main build call. Otherwise you'd be looking through 1000 lines of code. Is there anything in particular that you're looking for?

 BuildPipeline.PushAssetDependencies();
     
 BuildPipeline.BuildAssetBundleExplicitAssetNames(
                             assetsToBundle,
                             assetNames,
                             bundleFileName,
                             BuildAssetBundleOptions.DisableWriteTypeTree |
                             BuildAssetBundleOptions.CompleteAssets |
                             BuildAssetBundleOptions.CollectDependencies |
                             BuildAssetBundleOptions.DeterministicAssetBundle,
                             profile.GetBuildTarget()
                             );
     
 BuildPipeline.PopAssetDependencies()

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Best Answer

Answer by finally1022 · Jul 18, 2014 at 04:24 PM

I just meet this problem , to solve this , see below

//AssetDatabase.StartAssetEditing();

//AssetDatabase.StopAssetEditing();

you must commented the code, then fixed it;

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