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0
Question by darkal · Jun 27, 2014 at 02:01 AM · javascriptcollisionplayertarget

make player that enters collider tagert

i want var target to be whatever player enters the collider the script goes on the item not the player

 #pragma strict
     var show : boolean = false;
     var pickedup : boolean = false;
     var target : Transform;
     var on : boolean = false;
     var item = "";
     var i : GameObject;
  
     function Start()
     {
         item = this.gameObject.name;
     }
     function OnGUI () 
     {
         if(show)
         {
             if(!pickedup)
             {
                 if(GUI.Button(Rect(0,0,50,50),"pickup"))
                 {
                     pickedup = true;
                 }
             }
         }
         if(pickedup)
         {
             if(show)
             {
                 if(GUI.Button(Rect(0,0,50,50),"show"))
                 {
                     on = !on;
                 }
                 if(on)
                 {
                     if(GUI.Button(Rect(0,50,100,25),item))
                     {
                         pickedup = false;
                         on = false;
                     }
                 }
             }
         }
     }
  
     function Update () 
     {
         if(pickedup)
         {
             this.transform.position = target.position;
             renderer.enabled = false;
         }
         if(!pickedup)
         {
                 renderer.enabled = true;
         }
     }
     function OnTriggerEnter(other : Collider)
     {
         if(other.tag == "Player")
         {
             show = true;
         }
     }
     function OnTriggerExit(other : Collider)
     {
         if(other.tag == "Player")
         {
             show = false; 
         }
     }
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avatar image darkal · Jun 27, 2014 at 02:04 AM 0
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heres the ansrew apply this to any gameobject make sure its collider is trigger on and ur player is tagged Player last of all both have rigid bodys

 #pragma strict
     var show : boolean = false;
     var pickedup : boolean = false;
     var target : Transform;
     var on : boolean = false;
     var item = "";
     var i : GameObject;
  
     function Start()
     {
         item = this.gameObject.name;
     }
     function OnGUI () 
     {
         if(show)
         {
             if(!pickedup)
             {
                 if(GUI.Button(Rect(0,0,50,50),"pickup"))
                 {
                     pickedup = true;
                 }
             }
         }
         if(pickedup)
         {
             if(show)
             {
                 if(GUI.Button(Rect(0,0,50,50),"show"))
                 {
                     on = !on;
                 }
                 if(on)
                 {
                     if(GUI.Button(Rect(0,50,100,25),item))
                     {
                         pickedup = false;
                         on = false;
                     }
                 }
             }
         }
     }
  
     function Update () 
     {
         if(pickedup)
         {
             this.transform.position = target.position;
             renderer.enabled = false;
         }
         if(!pickedup)
         {
                 renderer.enabled = true;
         }
     }
     function OnTriggerEnter(other : Collider)
     {
         if(other.tag == "Player")
         {
             show = true;
             target = other.gameObject.transform;
         }
     }
     function OnTriggerExit(other : Collider)
     {
         if(other.tag == "Player")
         {
             show = false;
             target = this.transform;
         }
     }

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Answer by Jeff-Kesselman · Jun 27, 2014 at 02:02 AM

target = other.gameObject.transform;

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